Letting character face a direction with three coordinates

Hello, I’m making special water, I have a script that lets character face a direction based on camera(using camera lookvector multiplied * 1000 and cframe facing there), but it’s not smooth and he’s like hard to let character turn, something avoids character facing up and down directions. How do I avoid standing up? I think this will fix the problem.

I’m sorry, but your entire post makes absolutely no sense.

Is there not a way to prevent character from standing up? So when I let him point to the sky for example it will be smooth because it wont try turn back.

Enabled platformstand in the humanoid.

Maybe try using a bodygyro? You can set the orientation smoothly by using it.