I’ve started noticing this issue today where in my game, things are constantly unloading at too close of a distance. Given that it’s a racing game where you reach pretty high speeds, this is quite a big issue. This is not a problem in Studio, it only happens while playing the released version of my game.
robloxapp-20220613-1453374.wmv (5.1 MB)
I’ve tried changing some StreamingEnabled values but I get the exact same result, and I really don’t know where to even start tackling this issue. What might be causing this?
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What’s studio’s console message saying? That can find where issue came from.
That’s the problem, it doesn’t happen in Studio, so I can’t see if the console outputs anything.
Have you tried pressing F9 to open the Developer Console?
Wow, I had no clue that was a thing. Now that I check it it doesn’t seem to be printing out any errors or warnings though
Maybe issue is came from outside of RunService:IsStudio, or inside of “not RunService:IsStudio” if you used one of these
…This is awkward. Turns out this is simply a result of lowering my graphics settings. I completely forgot I changed them to minimum to play a specific game. Whoops.
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