so i have a map that has parkours and etc, i have the future lighting style, the wall is 0.75 studs, pointlights and spotlights often keep causing these lightleaks, surfacelight is the solution for the light leaks, but theres a problem with it, the shadows are pixelated (or choppy how people say)
and to fix that spotlights and pointlights are the solution
will this be fixed soon? i would like to know
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