Hello developers, I was wondering if anybody knew how to fix this, I have a room underground but it’s pretty much the same without lights. Therefore, there is no valid reason for the player to look for a light source due to the room not being dark at all. Any solutions?
I have tried to lower the brightness in Lighting, removed atmosphere effect, lowered ColorCorrection’s brightness, and lowered the brightness in Lighting in general.
did you enable castshadow on the ceiling?? it isn’t checked as massless in properties or anything is it?? try changing the tint in your colorcorrection to a dark gray and increase the contrast.
How thick is the ceiling (I’m not sure if this is what @Otterification meant) since most Lighting Technologies don’t seem to shadow areas behind walls (or roofs) that are at least 4 studs thick.