Lighting change can cause permanent disfigurement to the map around

Note:
I cannot replicate this in studio in any form, and it seems to be completely random
Every user can get this bug form what i’ve seen




Assuming this is a engine problem considering everything about the move is cleaned up properly.
Tabbing can also cause this bug, but the map is fully black w/ white skybox
Client code is 3000 lines long, so preferably should be asked what parts you need so i can isolate them

Lighting Properties:

Ingame Lighting Style:
image

Expected behavior

External Media

Move does this perfectly fine 80% of the time

1 Like

Medal link broken:
Here is the expected default behavior of the move: https://www.youtube.com/watch?v=zjWlbBbVa64

I lowkey still havent figured out anything other than it’s not LightingQuality

I think your Lighting.Brightness (or something else) is somehow turned to nan.
This will cause similar effect

Repo code:

game.Lighting.Brightness = 0/0


image

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Okk i see da problem now, other developer did queue system for brightness etc

Lowest = math.huge on base instead of NIL so if nothing existed it would do math.huge or if something too low existed it would do nan

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