DaDarknet
(Darknet)
November 29, 2025, 3:07pm
1
Note:
I cannot replicate this in studio in any form, and it seems to be completely random
Every user can get this bug form what i’ve seen
Assuming this is a engine problem considering everything about the move is cleaned up properly.
Tabbing can also cause this bug, but the map is fully black w/ white skybox
Client code is 3000 lines long, so preferably should be asked what parts you need so i can isolate them
Lighting Properties:
Ingame Lighting Style:
Expected behavior
External Media
Move does this perfectly fine 80% of the time
1 Like
DaDarknet
(Darknet)
November 29, 2025, 3:10pm
2
Medal link broken:
Here is the expected default behavior of the move: https://www.youtube.com/watch?v=zjWlbBbVa64
DaDarknet
(Darknet)
December 6, 2025, 5:21am
3
I lowkey still havent figured out anything other than it’s not LightingQuality
NOTEKAMI
(NOT)
December 7, 2025, 4:51pm
4
I think your Lighting.Brightness (or something else) is somehow turned to nan.
This will cause similar effect
Repo code:
game.Lighting.Brightness = 0/0
1 Like
DaDarknet
(Darknet)
December 8, 2025, 2:59am
5
Okk i see da problem now, other developer did queue system for brightness etc
Lowest = math.huge on base instead of NIL so if nothing existed it would do math.huge or if something too low existed it would do nan
system
(system)
Closed
December 22, 2025, 3:00am
6
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.