For some reason, there is an issue with global shadows. I have no objects in the air/sky above. Only a couple on the ground. If I disable global shadows this issue goes away.
Is there any fix for this? It’s here in play mode and studio.
Possibly you can turn up your graphics at max so it loads a bigger chunk and render the light more accurately (I am not sure). Or you could try messing with the Lighting’s technology property
If your game relies on this camera system, you could just turn off global shadows when they’re in a custom camera, and then turns it back on when they’re back to their default camera.
It might be because your camera is too far away from the ground, causing out-of-view voxels to buffer. This is probably what you’re seeing, so I recommend opting for the Compatibility lighting with a ColorCorrectionEffect to increase contrast.