Lighting Issues on Apple Mobile devices

Hello DevForum! I’m trying to achieve Buckshot Roulette styled graphics by changing some fog settings. Now when I’m testing on Android or PC devices everything seems fine:


But when I try on my Apple Device (iPhone 12) or my iPad (not sure about macOS now) it seems to glitch out causing a piece of pitch black:

Does anyone know what causes the issue? I will attach the properties of the Lighting below.
Lighting:



Sky:

WhatsApp Image 2025-06-08 at 11.41.10_a0fffc42
Bloom:

ColorCorrection:

DepthOfField:

SunRays:
WhatsApp Image 2025-06-08 at 11.41.55_e50e0949

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Hmm this is a hard one I have 3 possible ideas
1 is that your graphics setting are just to low
2 change your lighting style to “future” or “shadow map” those usually work better on mobile
3 some times testing in studio is weird to test in the actual game
I hope this helps

The lighting is set to future because it’s set as “realistic”, and you can only use studio in computer. I think what is happening is the rendering is different on devices, and I seen some differences. It might have something do with “Opengl” graphics rendering .

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I think it’s because lighting style is realistic and the apple device just doesn’t have enough graphics to run it? Pretty confused about this but this seems like the most logical explanation.

No I know I was just saying if he is on mobile when testing sometime it’s just glitchy, I know that you can only use studio on pc.

Hello everyone! Thank you for replying, I currently have tested some of your ways to solve it but I’ll list the problems down here:

@combinebob:

  1. My graphics are set to the max on my phone.
  2. It doesn’t really matter, since ShadowMap and Future are changed to Soft and Realistic I’ve tested both and they don’t seem to make a difference.
  3. Testing on PC and Android works like how I would see in Studio while only Apple Devices (not sure about macOS) are experiencing this issue.

@Walsh_cola:
I pretty much agree with you, since OpenGL is pretty glitchy on some devices so I assume that it isn’t rendering correctly. I think maybe Roblox can actually make their own rendering system for Apple too! Seeing they were capable of making their own rendering system.

@CR7guygoat:
I think this maybe the case? I think that Roblox hasn’t fully supported Apple chips yet so this Lighting trick still doesn’t work properly.

Still, thank you for everyone trying to help me! I’ll try finding some solutions, but for now I think this is more to a Roblox issue than a game issue. (Probably due to the FogColor, FogEnd and FogStart being a bit too much for Apple devices.)

Edit: Yes, the FogColor, FogEnd and FogStart indeed causes these issues, when reverting back to normal it appears normal again.

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your problem is using lighting hacks in the first place, they’re not officially supported and can lead to issues like this happening

highly doubt that it’s going to be fixed any time soon – or at all

Nope I believe Roblox added smth to use on a phone but it’s a compressed version and is not recommend

Yeah, I guessed it, thank you anyways though! For now I’ll make an option to make it so that you can select if you’re a Android or iOS user. Thank you everyone for helping me on this post though! Hopefully Roblox can fix it in the future - or not.