Lighting large area

I’m currently working on this circular area. I’m happy with the lighting on the walls, but how should I go about lighting this giant central area?

I could spam pointlights, but I imagine the blending would look really uneven and bad. Does anybody have a better idea?

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I recommend using a single transparent Part with a SurfaceLight. Set the Face property to Bottom and adjust the part’s size as needed to ensure the area is effectively lit.

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Yes! I was about to say something about surface lights.

Also, possibly would customize it until it is to your liking too, ofcourse.

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Thank you! That created exactly what I was hoping for. And now I know how useful surface lights are :smile:. Have a great day!

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