Lighting no longer casting through parts with 0.75 transparency

I noticed this just today, but I can no longer see any light casting through parts with 0.75 transparency in all of my places, including in Studio and in the client (I am using ShadowMap). It was still working fine on Sunday.

Example of the problem:

Sunday:


Today:

I found out that changing the transparency value to anything above 0.75 fixes the issue, but this would just be a temporary workaround until the issue is (hopefully) fixed.

0.75 transparency:


0.76 transparency:

4 Likes

If you want to solve the issue just set the part’s CastShadow property to false

6 Likes

The issue has been fixed after the latest update - all back to normal in Studio and the client.

1 Like

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