I’m here to report a issue about lightning, most precisely the problems regarding corners. I’ve come to notice that whenever I create a room, the light manages to infiltrate trough the corners, even if there is no way for it to pass trough. My english is poor so I’ll leave an image for you to understand better:
This is the completely sealed room:
And this is the inside:
As you can see, the light infitrates trough the corners (somehow)
My graphics setting are at max, and I haven’t played around with the lightning settings, nor the part ones.
I’ve seen other developers struggling with this bug, and they fixed it by making the walls a lot thicker, or putting a enormous part in the sky that casted a shadow upon the room. I can’t manage to fit those in my game, so I tought that addressing the problem might have been a proper solution, given that it shouldn’t occur in the first place.
-The beta features I have active: UIDragDetectors, TextureGenerator, Live Animation Creator, Haptic Effects, Dragger QoL improvements, Assistant Mesh Generations, Acouistic Simulation.

