Limb Damage Support

Right now im working on a dismemberment system and its being toggles by a value



And im trying to make the gun System ACS 1.7.5 Make the value go down when a bullet hits any limb.
I dont really know much about ACS but i know there is something in the mess of scripts that has limb damage
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You could use Humanoid.Touched and detect if it is the bullet. But, to prevent the bullet from removing the guy who’s shooting’s limbs, you’d have to add a wait(.5) or whatever you want the wait to be

Inside of the ACS workspace folder contains the players username inside the bullet but i could change that. It might work with some tweaks to the acs scripts. :+1:

I made a script to detect if the bullet ("_Bullet") Has touched the Left arm and it didnt seem to work

script.Parent.Parent.Humanoid.Touched:connect(function(hit)
if hit.Name == “_Bullet” then
script.Parent[“Left Arm”].Value.Value = 0
print (“Hit”)
end
end)

So neither of the stuff i tried worked. The bullet is client sided and there is no server sided physical bullet. so its probably a raycast, and i have no idea how to detect if a raycast hit a part. but i appreciate your help.

Wait, is CanTouch on for the limbs?

Its fixed now i just had to modify the raycasting