Limit the frequency of network data being send to the clients

Hello,

Is it possible to limit the frequency of network data being send to the clients from the server of certain unanchored parts that are constantly moving?

I’m making a GTA like game that will contain npc police cars chasing you. After doing some testing I found out that the amount of data incoming on the client reaches 30kb/s with just 30 cars chasing the players. With is not ideal considering I want to add a lot more things to my game.

I was wondering if you can make the server only send the new position of the cars once per second instead of doing it every frame. I could then make the movement look smooth on the client with scripts.

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i would prob recommend you to optimize your game code, or try to reduce the collision as much as possible , another reason for that issue can be because of streaming feature.

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