Hello,
Is it possible to limit the frequency of network data being send to the clients from the server of certain unanchored parts that are constantly moving?
I’m making a GTA like game that will contain npc police cars chasing you. After doing some testing I found out that the amount of data incoming on the client reaches 30kb/s with just 30 cars chasing the players. With is not ideal considering I want to add a lot more things to my game.
I was wondering if you can make the server only send the new position of the cars once per second instead of doing it every frame. I could then make the movement look smooth on the client with scripts.