Ball Socket Constraints glitch out when limits are enabled.
This is a regression, currently breaking character rigs for my game.
In the tests, Adaptive Timestepping is off.
Im using a block to hit the pendulums to knock the parts out of sleep.
From my own testing:
-this seems to only happen with upperangle limits greater than or equal to 90
-For some reason, enabling limits AFTER the game starts seems to eliminate the issue, even with limits greater than 90
System Specs:
AMD Ryzen 9 9900X
NVidia RTX 5080
32 GB RAM
Repro:
Ball Socket Constraints Bug Repro.rbxl (116.4 KB)
I first noticed this issue starting earlier today at roughly 12 PM PST.
Its a pretty critical issue for me because my game uses ragdolls for character rigs and this completely breaks physics.
I’ve also booted up years old saves of my game and verified that the issue suddenly appeared on very old versions of the game.