Limits of Roblox's built-in terrain

Not sure if this is the right place to ask but I’m planning on making a (relatively) large open world and was wondering if anyone has stress tested how much terrain a place can handle before loading takes far too long/ optimization in general goes down the toilet, Thanks.

you literally won’t be able to publish the game if the map size is over 16386X1000X16386. I’m struggling with this too.

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That’s why in general it is better to make terrain with roblox parts and meshes. Less load time and need maybe less graphics

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