line between a darker part of it and lighter on my textured road thats a union and it moves with the camera of the player
I want to make it so that regardless of how your camera is positioned/angled, it is smooth and the same color/texture.
I want to make it so that regardless of how your camera is positioned/angled, it is smooth and the same color/texture.
need more context.
It seems like it just does have different color…
What’s your Studio Graphics setting (21 is max I think) and your Graphics setting in game (10 is max).
Set them both to max and see if it makes a difference.
It may just be your graphics card dealing with with Roblox’s performance saving rendering at distances.
How far away do you estimate the line is from the camera?
Ive experienced this a few times before and one possible fix is ensureing the union has partcolor checked in properties. It might also be a rendering issue with the engine for small/thin parts