Line of code, which i dont know how to fix, giving me an error

i found a code on the web wich could help me with something like aim Lock/ aim assist. Im trying to push my coding to a limit, and im trying to understand the code, but there is one line of code wich gives an error and idk what to do. The line of code is local FOVCircle ="Circle")
Now that is just the line, but the "drawing " gets marked ( still not my code, it was free to take). Im making the code into an require script. BUt anyways. Here is the whole code:

local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local MyCharacter = LocalPlayer.Character
local MyRoot = MyCharacter:FindFirstChild("HumanoidRootPart")
local MyHumanoid = MyCharacter:FindFirstChild("Humanoid")
local Mouse = LocalPlayer:GetMouse()
local MyView = Area.CurrentCamera
local MyTeamColor = LocalPlayer.TeamColor
local HoldingM2 = false
local Active = false
local Lock = false
local Epitaph = .187 ---Note: The Bigger The Number, The More Prediction.
local HeadOffset =, .1, 0)

_G.TeamCheck = false
_G.AimPart = "HumanoidRootPart"
_G.Sensitivity = 0
_G.CircleSides = 64
_G.CircleColor = Color3.fromRGB(255, 0, 130)
_G.CircleTransparency = 0
_G.CircleRadius = 200
_G.CircleFilled = false
_G.CircleVisible = true
_G.CircleThickness = 1

local FOVCircle ="Circle")
FOVCircle.Position = / 2, MyView.ViewportSize.Y / 2)
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Filled = _G.CircleFilled
FOVCircle.Color = _G.CircleColor
FOVCircle.Visible = _G.CircleVisible
FOVCircle.Transparency = _G.CircleTransparency
FOVCircle.NumSides = _G.CircleSides
FOVCircle.Thickness = _G.CircleThickness

local function CursorLock()
	UIS.MouseBehavior = Enum.MouseBehavior.LockCenter
local function UnLockCursor()
	HoldingM2 = false Active = false Lock = false 
	UIS.MouseBehavior = Enum.MouseBehavior.Default
function FindNearestPlayer()
	local dist = math.huge
	local Target = nil
	for _, v in pairs(Players:GetPlayers()) do
		if v ~= LocalPlayer and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("Humanoid").Health > 0 and v.Character:FindFirstChild("HumanoidRootPart") and v then
			local TheirCharacter = v.Character
			local CharacterRoot, Visible = MyView:WorldToViewportPoint(TheirCharacter[_G.AimPart].Position)
			if Visible then
				local RealMag = (, Mouse.Y) -, CharacterRoot.Y)).Magnitude
				if RealMag < dist and RealMag < FOVCircle.Radius then
					dist = RealMag
					Target = TheirCharacter
	return Target

	if Input.UserInputType == Enum.UserInputType.MouseButton2 then
		HoldingM2 = true
		Active = true
		Lock = true
		if Active then
			local The_Enemy = FindNearestPlayer()
			while HoldingM2 do task.wait(.000001)
				if Lock and The_Enemy ~= nil then
					local Future = The_Enemy.HumanoidRootPart.CFrame + (The_Enemy.HumanoidRootPart.Velocity * Epitaph + HeadOffset)
					MyView.CFrame = CFrame.lookAt(MyView.CFrame.Position, Future.Position)
	if Input.UserInputType == Enum.UserInputType.MouseButton2 then
game.StarterGui:SetCore("SendNotification", {Title = "Working.", Text = "Success, Script Loaded.", Duration = 4,})```  So can you guys please help me fixing this, so i can understand how to work with such kind of errors

There is no module or anything that allows you to say“Circle”) ??

yes i kind of know, but i saw this code working some day somewhere

thats why im trying to fix it .

Well you should try requiring the module that’s supposed to be with it, because there is no function in roblox.

Edit: I doubt anyone could help you without the module that’s supposed to be with it.

the problem is it used to be an FE script, and i just wanted it to mess arround with my friend

yeah, i just made a different script on my own, i dont need this anymore