Linear Force Not Powerful Enough?

Trying to make a vault but Linear Velocity isnt really working, it goes up but on t he x axis it seems to be too weak to push the player. The force is set to math.huge.


		Vele.VectorVelocity = Root.CFrame.LookVector * 1 + Vector3.new(0,15,0)
		wait(.1)
	    Vele.VectorVelocity = Root.CFrame.LookVector  *1  Vector3.new(-15,0,0)```


   

Apply the force a few more times, like 2 or 3 times in different frames

Ok that makes it work, however ,I am noticing the direction is wrong when I move? I am using lookVector so I am not sure why this is happening

Vele.VectorVelocity = Root.CFrame.LookVector * 1 + Vector3.new(0,15,0)
		wait(.1)
		Vele.VectorVelocity = Root.CFrame.LookVector * 1 + Vector3.new(-5,0,0)

		local Vele2 = Instance.new("LinearVelocity",Root)
		local Attachment2 = Instance.new("Attachment")
		Vele2.Attachment0 = Attachment2
		Vele2.MaxForce = math.huge
		Vele2.VectorVelocity = Root.CFrame.LookVector  *1 + Vector3.new(Val,0,0)```


I’ve never used LookVector, maybe try using Orientation