Linear velocity in a cloned part not working as intended

Hello, I need help figuring out how to make a cloned part move right when it has been spawned.

When I clone a part, it freezes for a noticeable second and then moves. How do I make it not freeze right when it is cloned? Is it even possible to make it move right out of the gate?

I just need a part with things inside of it to move right when I spawn it, create it, etc.

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I think it would be smoother if you programmed the movement each frame. Its simple since you’re moving it in a straight line anyways. I’m pretty sure this happens because of the way physics work in roblox. Not sure if theres a way to get around it with linear velocities tho. Might work if you did it locally instead of from the server.