LinearVelocity being really buggy, glitchy and more

Yeah title explain is pretty much, this thing is so unpredictable, I am making a skateboard and when i use body velocity it:

  1. Slowly drifts to one direction instead of going straight(even when its relative to an attachment and all of the parts on top of the board are massless)

  2. Really buggy when it comes to colliding as it either flips the board upside down, flings it or smth worse.

  3. Even the SLIGHTEST rotation of the board makes it go ahead and spin in the air cuz the attachment also rotates with the board. Example : Board is tilted 1 degree upwards. Result : The constraint freaks out

  4. MaxForce is also pretty buggy on its own

  5. It is WAY too dependent on mass (please recommend something that isnt that much). Like its
    honestly annoying. The slightest mass change makes it have an offset

  6. I believe that maybe the deprecated body mover is better than that one but i havent tested it myself so.

  7. The only way to control it is to add an align Orientation constraint which just messes up everything too, cuz now physics almost dont act on it

Yeah there are probably more things but if anyone has a fix for these, any help will be appreciated!

Thanks for reading

Are you using BodyVelocity or LinearVelocity? The title says LinearVelocity but the description says BodyVelocity.

BodyVelocity is deprecated and while I haven’t work with it too much, it always seemed buggy. I was assuming this was just because it wasn’t upkept. Maybe try using a different physics mover.

Im using linear velocity, in the description i said that MAYBE it will be a good idea to use BodyVelocity if its less buggy

I think they’re talking about this:

Anyway, you should share the place file so people can help

use AlignPosition
you can adjust everything about it
the position its going , the max velocity(max speed), max force(acceleration)
you can add more max force for better turning and more responsiveness
i used it for a missile thing

External Media

:slight_smile:

I figured it out myself, apprently just adding wheels - making it a car basically using servos and hinges, it fixed the problem. Thanks for anyone who tried to help and i really appreciate it guys! have a nice day

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