LinearVelocity bug?

Hello everyone,

I’m encountering a weird issue with my projectile system, and I’m hoping someone here can help me figure out what’s going wrong. The system I’m working on uses LinearVelocity, but whenever the projectile hits an object, half of the map disappears I can’t seem to pinpoint why this is happening, and I’m having trouble fixing it.

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What on earth…

What code have you got with it? It’s possible there’s something wrong with the code

I moved from tweening the positions of the projectiles to linear velocity yesterday and this keeps happening to me

Fixed it, linearvelocity was nan and that was causing the problem

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