I’m trying to use linear velocity to make a up tilt system however it is very delayed on the server, I’ve tried to setownership to the player but for some reason it doesn’t work
Example: (https://gyazo.com/a21cafe10aeb028c1a7bfb26cce33492)
local Attachment2 = Instance.new("Attachment", player.Character.HumanoidRootPart)
local Attachment3 = Instance.new("Attachment", Info.Enemy.HumanoidRootPart)
local airVel2 = Instance.new("LinearVelocity")
airVel2.MaxForce = math.huge;
airVel2.Parent = Info.Enemy.HumanoidRootPart
airVel2.VectorVelocity = Vector3.new(0,0,0)
airVel2.Attachment0 = Attachment3
airVel2.Name = "AirComboVel"
game.Debris:AddItem(airVel2,.8)
local airVel = Instance.new("LinearVelocity")
airVel.MaxForce = math.huge;
airVel.Parent = player.Character.HumanoidRootPart
airVel.VectorVelocity = Vector3.new(0,0,0)
airVel.Attachment0 = Attachment2
airVel.Name = "AirComboVel"
game.Debris:AddItem(airVel,.8)
game.Debris:AddItem(Attachment2,.8)
game.Debris:AddItem(Attachment3,.8)