Hi devs,
I have a script that clones a part, puts it in the workspace and positions it in the correct position.
For some reason, the LinearVelocity on the part won’t move it as soon as it is placed in the workspace.
Is there a way to fix this?
Hi devs,
I have a script that clones a part, puts it in the workspace and positions it in the correct position.
For some reason, the LinearVelocity on the part won’t move it as soon as it is placed in the workspace.
Is there a way to fix this?
First of all, you need to give us the script.
Just this:
local bullet = game.ReplicatedStorage.Storage.BulletTracer:Clone
bullet.Parent = workspace
bullet.CFrame = startPoint
It has a LinearVelocity with 100 on the Z axis.
It also doesn’t change anything if I switch the Parent and CFrame around.
I also added a video which I forgot to attach earlier.
Did you use the Attachment?
also did you increase the MaxVelocity?
It kinda also happened to me but i had just found out for it when i used it
but when i tested it again it worked normally
so i dont know if this is a actual bug but roblox still has some bugs that are a little offtopic but not in a way
Yeah, it uses an attachment and a max velocity. The only thing I could think of is that it’s not loaded in
I found out why this happens,
in roblox studio it takes some time to load the process of its velocity and just gets stuck but in
public server it loads instantly (i think).
false information
its not true
i suggest trying body velocity since it loads instantly
but i guess you could report this bug for those types of new instances