Hi, I am currently attempting to make a script which grapples players towards a character, for this I intend to use a lineforce. However the lineforce appears to glitch, teleporting the player instantly instead of gradually moving them, as some lineforce previews show.
local function Move(part, goal)
if part.Anchored == false then
local lineForce = Instance.new("LineForce")
local att = Instance.new("Attachment")
lineForce.Magnitude = 9000
lineForce.ApplyAtCenterOfMass = false
local dist
local lineClone = lineForce:Clone()
if (part.Position - goal.Position).Magnitude > stopDist then
local lineClone = lineForce:Clone()
local att0 = att:Clone()
att0.Parent = part
local att1 = att:Clone()
att1.Parent = goal
lineClone.Attachment0 = att0
lineClone.Attachment1 = att1
lineClone.Parent = part
local rope = ReplicatedStorage:WaitForChild("Attacks"):WaitForChild("Yoinker"):WaitForChild("Rope"):Clone()
rope.Attachment0 = att0
rope.Attachment1 = att1
rope.Parent = part
repeat
dist = (part.Position - goal.Position).Magnitude
wait()
until
dist < stopDist
lineClone:Destroy()
att0:Destroy()
att1:Destroy()
rope:Destroy()
end
end
end
Thanks.