Linking a local-script String Value to a Remote Event

Hey Devs,

I have a local script that fires a Random Pet Module and ONLY Prints the pets name

when I go to fire a remote event after to have it give a string value to the player they are different its a different value from the printed pet name…

pretty sure cause I’m calling on the random pet module to make the string as well

but wondering if possible to call from the original chooseRandomPet()…

this my current event that fires the module :c

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