Today, I’ve made a spilling system for a VR bartender game im currently working on. I’m going to use the same system for cups in order to make bartender experience feel realistic. Theres still slight issues with character collision and particle fall time calculation, but they will be fixed tomorrow. I’ve got highly inspired by a recent steam demo called Project Mix, I recommend trying it out if you have a headset.
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Forgot to mention, the game WILL have non-vr support using procedural animations, but that’s in the very future.
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man this has got to be one of the coolest things ive seen in a while. Im glad to still see awesome games like this come out on roblox. I cant wait to play something like this.
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That’s a very nice way to think out of the box and produce realistic content. very cool 10/10