Can i do this to load the Sound if its failed to load or is it a bad Code?:
repeat
script.Parent.SoundId = “rbxassetid://soundId”
task.wait(0.1)
until script.Parent.IsLoaded == true
Would it work?
Can i do this to load the Sound if its failed to load or is it a bad Code?:
repeat
script.Parent.SoundId = “rbxassetid://soundId”
task.wait(0.1)
until script.Parent.IsLoaded == true
Would it work?
I wouldn’t do that, I’m not sure why the sound wouldn’t load. Could you possibly show the full script?
I’m a bad scripter but try this
if script.Parent.IsLoaded == false then script.Parent.Loaded:Wait()
Yours should be good too tho
This happens sometimes in all games its working but in a 1/20 case its failed loading this happend exactly now again it failed loading and it put the Number again inside and the sound is playing now that means the script is working or?
That would not work if the sound failed to load
Try this:
local Sound = script.Parent
local function loadSound(sound)
-- Has the sound already loaded?
if not sound.IsLoaded then
-- if not, wait until it has been
sound.Loaded:Wait()
elseif sound.IsLoaded then
-- if sound is loaded, run the code here
end
end
loadSound(Sound)
Read over an article (Sound | Roblox Creator Documentation), somewhat helps and may help your situation. Update me on how it goes.
But this will also not work because if the sound failed to load it will not try again to load
You’re right but the sound will wait to load which is technically the same thing. If you want it to try to load again then it you’ll just have to run it in a loop like so but the difference is practically the same, I’d rather use wait because it makes more sense but try this:
local Sound = script.Parent
local function loadSound(sound)
-- Has the sound already loaded?
if not sound.IsLoaded then
-- if not, wait until it has been
loadSound(sound)
elseif sound.IsLoaded then
-- if sound is loaded, run the code here
end
end
loadSound(Sound)
Okay and could i when i use loops also use runservice.Heartbeat or would it be to much and is task.wait(0.1) better?
I’d use task.wait(0.1) for now. Only because I lack experience with the RunService option but depends what you use it for, don’t overcomplicate things.