Hello.
I want to create a game menu of sorts which shows the map in the background. I don’t want the character to be spawned in until the player clicks play. However, disabling the CharacterAutoLoads property doesn’t load the workspace at all. I’ve tried looking everywhere, but nobody else seems to be having this issue. Using PreloadAsync doesn’t seem to work either. How can I make the game load before the player spawns in?
You can do this by disabling streaming enabled or using the RequestStreamAroundAsync method for the Player.
Note: This won’t work for GUI and you need to manually clone and parent all GUIs from StarterGui to the PlayerGui
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