LoadAnimation requires the AnimationController object to be a descendant of the game object

Hello. I’ve been working on a waterbending moveset using skinned meshes. I can’t seem to get the animation to play correctly and get an error afterwards.

So far I’ve tried EVERY single solution on the devforum and various different websites and servers, but nothing works.
All help is appreciated.



Capture

I think the problem is you never parent “water” to the workspace, only “actualwater”

change line 11 to parent water instead. actualwater will follow.

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Thank you so much for the help!

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