"loadanimation requires the asset id to not be empty" issue


so bare with me here, I’m not crazy nor am i new to this.
I have a place that i own on my account, not in a group, and i publish an animation under my name. I put the id of that animation inside of a animation instance and load it.

I own the animation, it definitely isnt empty, and just to confirm that i try to add the place to the animation’s permissions and it says its already there.

upon testing it says “loadanimation requires the asset id to not be empty”.

when i comment that animation out and try other ones that are in the same object, they also return empty. In my experience this just happens randomly, and when i come back to this an hour later it may or may not happen. Since when did i have to wait at all when loading an animation???

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Same thing happened to a Punching Script I made. You could probably try setting the asset Id inside the script before playing the animation

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Does anims.sway refer to the animation instance? If so, you should anims.sway.AnimationId.

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yeah, it does. :frowning: I guess something roblox did recently makes loading by instance unreliable.

Odd. Did that work though? There could be an issue if that did, since loading from the animation instance should work.

i imagine it does but the issue is that across every game ive ever made, i use instance rather than straight id.. so im hoping this isnt as big of an issue as i think it is. I mean ive only ever seen the issue in studio, so maybe the actual game is fine?