I have a combat game, and I am using the :LoadCharacter() line for my main menu, but I have a problem, when the player dies, they never respawn…
Here’s my death script that doesn’t work at the moment:
local replicatedStorage = game:GetService("ReplicatedStorage")
local lightning = game:GetService("Lighting")
local tweenService = game:GetService("TweenService")
local players = game:GetService("Players")
local deathmessages = {"You Died.", "You died!","Don't worry!",
"Aurghhhh","WHAT WAS THAT?!","Did you just die?",
"That's Crazy!",
"Ye hath yeed yer last haw.",
"???","Why did that happen?",
"Oops...","Embarrassing...","I think you just died...",
"Huh..?","GAME OVER!","That did not just happen."}
local respawn = game.Players.RespawnTime
local respawnEvent = replicatedStorage.Respawn
local player = players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local blur = lightning.DeathBlur
local cc = lightning.DeathCC
local main = script.Parent.Main
local middleFrame = main.MiddleFrame
local title = middleFrame.Title
local rsTitle = middleFrame.RSTitle
title.TextTransparency = 1
middleFrame.BackgroundTransparency = 1
middleFrame.Size = UDim2.new(0, 0,0.128, 0)
middleFrame.Position = UDim2.new(.5, 0,0.393, 0)
local DeathMessage = deathmessages[math.random(1, #deathmessages)]
humanoid.Died:Connect(function()
title.Text = DeathMessage
middleFrame:TweenSizeAndPosition(UDim2.new(1, 0,0.128, 0), UDim2.new(0, 0,0.393, 0))
tweenService:Create(middleFrame, TweenInfo.new(1), {BackgroundTransparency = 0.4}):Play()
tweenService:Create(title, TweenInfo.new(1), {TextTransparency = 0}):Play()
tweenService:Create(rsTitle.UIStroke, TweenInfo.new(1), {Transparency = 1}):Play()
tweenService:Create(rsTitle, TweenInfo.new(1), {TextTransparency = 0}):Play()
tweenService:Create(rsTitle.UIStroke, TweenInfo.new(1), {Transparency = 0}):Play()
tweenService:Create(blur, TweenInfo.new(1), {Size = 20}):Play()
tweenService:Create(cc, TweenInfo.new(1), {Saturation = -1}):Play()
task.wait(4.5) --respawn time
respawnEvent:FireServer()
middleFrame:TweenSizeAndPosition(UDim2.new(0, 0,0.128, 0), UDim2.new(.5, 0,0.393, 0))
tweenService:Create(middleFrame, TweenInfo.new(0.7), {BackgroundTransparency = 1}):Play()
tweenService:Create(title, TweenInfo.new(0.7), {TextTransparency = 1}):Play()
tweenService:Create(title.UIStroke, TweenInfo.new(0.7), {Transparency = 1}):Play()
tweenService:Create(rsTitle, TweenInfo.new(0.7), {TextTransparency = 1}):Play()
tweenService:Create(rsTitle.UIStroke, TweenInfo.new(0.7), {Transparency = 1}):Play()
tweenService:Create(blur, TweenInfo.new(0.7), {Size = 0}):Play()
tweenService:Create(cc, TweenInfo.new(0.7), {Saturation = 0}):Play()
end)