Im planning on making a game with lots of “npcs” and Im wondering whats the best way to load all of the npc’s models in the client while making their locations sync up with the server’s hitboxes
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if you want to preserve physics and/or humanoids may I suggest this writeup I did:
otherwise basically the same as my writeup just without the physical server aspect. Track each NPC as a set of coordinates on the server that way you don’t have to waste resources on a physical rig and just broadcast the coordinates to clients every tick
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ahh this seems very interesting, thank you genie! Ill check it out and try to implement tommorow. Right now its pretty late for me.
I think ill keep the physical aspect as the npcs in my game will be interacting with physics quite frequently tho
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safe to say it worked!
External Media
(1000 jumping cubes)
can you quickly check my BitPacker Module just to make sure i did everything correctly?
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