I want to know how to check what animations are loaded on a humanoid, or if it is possible to. I am building my own animator from scratch, and I am wondering what happens everytime I load an animation to play it. After it is done playing, is the animation unloaded? or is it not? I am not sure if it will become an issue in the future, so I want to know now so that I can program around it or stop it before it becomes very hard to deal with later. Thanks.
I’m pretty sure that when the animation is done playing it automatically unloads. Correct me if I’m wrong. And making a animator is quite difficult (when you’re making it alone) but it’s possible.
Goodluck!
Edit: Oh and it won’t be such a big problem incase it becomes a problem in the future.
Thank you so much! It was very difficult for me to wrap my head around when I first started, but I got it working extremely nice with an animation controller and state machine module working together. I deleted the default animator script, and now use these modules with some server scripts and local scripts for input only. Thank you so much for the information again!
No problem, I’m glad I helped you!
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