Loading Animations

I want to know how to check what animations are loaded on a humanoid, or if it is possible to. I am building my own animator from scratch, and I am wondering what happens everytime I load an animation to play it. After it is done playing, is the animation unloaded? or is it not? I am not sure if it will become an issue in the future, so I want to know now so that I can program around it or stop it before it becomes very hard to deal with later. Thanks.

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I’m pretty sure that when the animation is done playing it automatically unloads. Correct me if I’m wrong. And making a animator is quite difficult (when you’re making it alone) but it’s possible.
Goodluck! :happy1:

Edit: Oh and it won’t be such a big problem incase it becomes a problem in the future.

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Thank you so much! It was very difficult for me to wrap my head around when I first started, but I got it working extremely nice with an animation controller and state machine module working together. I deleted the default animator script, and now use these modules with some server scripts and local scripts for input only. Thank you so much for the information again!

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No problem, I’m glad I helped you! :smiley:

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