Loading in certain parts before others

A project I’m currently working on requires a certain part for the opening-menu screen to properly function (The Player’s camera is within this part, so you can see where the part is facing).

During some tests, the part containing the camera has not yet loaded in, causing the menu-screen background to stop working.

Is there some way of prioritising certain parts while the game is loading? If so, how do you do this?

If the part has not yet loaded, why not try using “WaitForChild”?

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