Loading in mini-avatars [scaling issues]

I load in a mini-preview of characters Avatars. I am having an issue with accessory scaling.

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Any ideas on how to scale the accessories properly?

I am using:

local Description = Players:GetHumanoidDescriptionFromUserId(UserId)

Model.Humanoid:ApplyDescription(Description)

I tried playing around with

Description.BodyTypeScale = .1

and

Description.HeadScale = .1

and could not get the scale of accessories to change at all?

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What does the hierarchy of your accessory look like? If it’s multiple parts, that will explain your issue: accessories will not resize anything to body scales except for the handle part, annoyingly so.

If that isn’t the case, more details are going to have to be provided. Try to think about what you’d want to see in a thread if you were trying to answer someone else’s question. There isn’t much I can do with vague code and no other explanations around.

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If you could share the character’s object hierarchy from the explorer panel, that would be great.

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Here is the hierarchy!

image

I tried dividing the CFrame components and Size components by the scale but they didn’t align properly. (They got close! but was still off.)

image