Loading maps on the client?

Hiya! Just wondering, for those large and detailed maps, would it be better to load them on the client? Or should I 100% load them on the server. Please note that I am trying to reduce the strain on the server as much as possible.

It depends on the type of game, the type of the scripts, and if the scripts are made so even if part of the map is missing they will work.

Well, I was wanting the server to have a much less detailed/simplified version of the map’s interactable objects, and have the client load in the details. Would this work?

i wouldnt worry about the strain on the server its very capable and powerful, clients might have very computationally weak computers and could lead to extended loading times if you rely on them to load the game entirely.

If you load meshes and unions only on clients and you don’t break any other script yes it should reduce the server lag a bit.

Don’t underestimate roblox servers that much. I’m able to create meteor showers in my game with lots of tweens and events occurring and there is only lag for people with weaker PCs. The server rarely lags unless stressed to the absolute maximum.

Awesome. Thanks for your response!