I have a big model in the distance that I want to load in manually, but the model is just the model instance wih no children until I render it by walking near it how do I stop this, is there a Model:Load() function or anything like that?
For Example
in workspace I have a model called “MainEventMonolith” when I play the game and load in and look at workspace and the model all its parts are missing. So went near the model and it loaded the parts it had, I then walked back to where I was before and the parts were still loaded in. I am wanting to load this particular model and all its parts no matter the players position or render distance.
Is this possible to do?