In my game I load terrain client sided using a custom system to save and load it (included in private message). Besides the lag from JsonDecode it works almost perfectly. I say almost as roblox seems to not render parts correctly from time to time. It seems kinda random, and can happen to any map in my game that contains terrain.
Collisions seem to work fine, it’s just the rendering of the terrain that seems to not work.
And as stated before it seems totally random, here is the same location, but this time loading the world had no issues
System Information:
Os: Windows 10 Pro
CPU: Intel(R) Core™ i5-7600K CPU @ 3.80GHz
Memory: 32GB
GPU: Nvidia GeForce GTX 1070
Expected behavior
I would love to see this get patched so terrain can be loaded and rendered correctly on the client like this without weird issues and holes in the terrain.
A private message is associated with this bug report


