is there any way to check privateserverownership locally
If the property is locked on client, just have an attribute or something set on the server with the data
Use a remote event, and return this value player.UserId == game.PrivateServerOwnerId
i dont want to use a remoteevent
There is another way but you need to create a boolvalue and put it in repstorage or a place thats accessible by the client. You run the code on the server that checks whether its a priv or not and changes the value of the bool.
Then just get the value of the bool from the client
thats just a serversided check atp
why dont you just want to use that or a remote lol
im guessing hes trying to use this in an exploiting context.
cause im trying to make a gui accessible to private server owners and a certain group rank only but i dont want to have to clone the instance or something on the server
i couldnt care less about exploiting anymore
You will have to. Theres 3 ways and they all require the server.
is there a reason for that specifically? (just curious)
dont know why people still bother with exploiting lol
its not anything complicated youre just sending a number from the server to the client
theres no other way
He’s tryna make it so that the servers not involved which is not possible lol
ur acting like my original question wasnt a simple yes or no ![]()
i know how to do it but im asking how to do it locally if possible
i dont want to clone the instance cause i want to consolidate all of my ui into one and not have to store one
its just not possible bro hhhhhhh