No reproduction steps sadly as I came back to the project after a month of not touching it only to discover this was happening during tests.
Currently selected betas
3D Importer in ACE
Dragger QOL improvements
Editable Mesh/Image to static content conversion API
glTF export
Improved constraint tool
Improved solid modeling controlls
Live animation creator
MaterialVarient alpha mode
New Studio Camera Controls
New Video API
Reimport
Revamped asset manager
Script Sync
Solid Modeling on meshes
Style Query
Video Uploads
Place file is included in the private content section
Expected behavior
As shown in the video, the player is moving on the client. The animator is syncroizing, but the player is not actually “updating their position” to the server (as I am moving in front of the door .Basically making it impossible for me to playtest properly. I dont use a custom player controller at all. This is just the default legacy character controller
I haven’t been able to reproduce the issue from your placefile, but we flipped another flag related to IK that might help. Can you let me know if this fixed it?
Having the same issue that broke multiple features in a project I haven’t touched for a month. Seems like something was shipped that is game breaking. Possibly related to character changes? The following clip worked perfectly fine a month ago when I last tested the project:
I am using IK and this does happen specifically when I add IK constraints to characters.