Local Server Test not replicating player movement to server

No reproduction steps sadly as I came back to the project after a month of not touching it only to discover this was happening during tests.

Currently selected betas

  • 3D Importer in ACE
  • Dragger QOL improvements
  • Editable Mesh/Image to static content conversion API
  • glTF export
  • Improved constraint tool
  • Improved solid modeling controlls
  • Live animation creator
  • MaterialVarient alpha mode
  • New Studio Camera Controls
  • New Video API
  • Reimport
  • Revamped asset manager
  • Script Sync
  • Solid Modeling on meshes
  • Style Query
  • Video Uploads

Place file is included in the private content section

Expected behavior

As shown in the video, the player is moving on the client. The animator is syncroizing, but the player is not actually “updating their position” to the server (as I am moving in front of the door .Basically making it impossible for me to playtest properly. I dont use a custom player controller at all. This is just the default legacy character controller

A private message is associated with this bug report

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Hi! I just reverted a few flags that could be causing this, could you let me know if its still happening?

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That has not fixed it, the issue still remains

I haven’t been able to reproduce the issue from your placefile, but we flipped another flag related to IK that might help. Can you let me know if this fixed it?

It did something, Except now its worse! Now the player is in a weird position where they are both dead and alive?

Issue is still there though in the main game, let me check the other place file

Edit: Still there (synchronizing to server, but not clients)

I am having the same issue in a live game:

Having the same issue that broke multiple features in a project I haven’t touched for a month. Seems like something was shipped that is game breaking. Possibly related to character changes? The following clip worked perfectly fine a month ago when I last tested the project:

I am using IK and this does happen specifically when I add IK constraints to characters.

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on another note, thats a cool lookin game lol

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Thanks a ton for pinpointing the IK Controllers, it helped get a game back online!

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Good find, this was IK controllers. We have a fix merging with this weeks release and hope to get it online tomorrow.

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Hi, checking in to make sure the IKController fix solved this

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Yup, stuff is fixed! Thank you for looking into this

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