local players = game.Players -- references players
local player = players.LocalPlayer -- references player script is inside of
local mouse = player:GetMouse() -- references players mouse
local replicatedStorage = game:GetService("ReplicatedStorage") -- references replicated storage
local remoteFolder = replicatedStorage:FindFirstChild("Remotes") -- references remotes folder
local remoteEvent = remoteFolder.RemoteEvent -- references remote event
local leaderstats = player:WaitForChild("leaderstats")
local playerStats = player:WaitForChild("Stats")
local coins = leaderstats.Coins
local gems = leaderstats.Gems
local clicks = playerStats.Clicks
local backpackSize = playerStats.BackpackSize
local statLabelGUI = script.Parent:FindFirstChild("StatLabels")
local clicksFrame = statLabelGUI.ClickFrame
local clickLabel = clicksFrame.ClickLabel
local coinFrame = statLabelGUI.CoinFrame
local coinLabel = coinFrame.CoinLabel
local gemFrame = statLabelGUI.GemFrame
local gemLabel = gemFrame.GemLabel
function onClick()
mouse.Button1Down:Connect(function() -- when left click
remoteEvent:FireServer("Click") -- fires remote to server with click parameter
end)
end
function formatNumber(number)
local formatted = number
while true do
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
if (k==0) then
break
end
end
return formatted
end
function loadLabelValues()
local function updateValues()
clickLabel.Text = formatNumber(clicks.Value)
coinLabel.Text = formatNumber(coins.Value)
gemLabel.text = formatNumber(gems.Value)
end
clicks:GetPropertyChangedSignal("Value"):Connect(function()
updateValues()
end)
coins:GetPropertyChangedSignal("Value"):Connect(function()
updateValues()
end)
gems:GetPropertyChangedSignal("Value"):Connect(function()
updateValues()
end)
backpackSize:GetPropertyChangedSignal("Value"):Connect(function()
updateValues()
end)
end
function main()
onClick()
loadLabelValues()
end
main()
No errors, but labels do not change at all.