As a Roblox developer, it is currently too hard to browse localization cells when using the cloud localization interface. The navigation arrow moves and gets pushed down by larger of cells on the page. If Roblox is able to address this issue, I’d spend significantly less time navigating to each page and getting translation work done, as localization tables often contain over 1000 strings. This is encountered by game owners and translators when they’re determining word/string count for payments and is overall the core to the frustrations.
Ideally the next page button would be locked to the bottom of the interface and a layer above the cells, and if the cells take up more space than is accounted for, a scrollbar would assist.
Concept I made: (Click to see full image)