I’ve noticed the rotate feature in my game isnt working anymore because of LockCurrentPosition not locking the mouse anymore.
This prevents players from rotating blocks in my game when grabbing them as it constantly moves the camera.
Thanks for the report, I wasn’t able to reproduce this issue in a baseplate with a LocalScript that sets UserInputService.MouseBehavior on InputBegan. When did this start happening, does it happen in both Studio and Client, and for which operating system? Could you provide a minimal repro file and video demo to make sure it’s not a problem with other parts of your game?
Did you get a chance to test this in a baseplate or create a minimal repro file for us to take a look at? I am unable to replicate it in game, clicking/holding blocks and holding R (in the 4th mode in bottom left) enters me into a rotate mode with 3 axes which seems to work fine, unlike the video demo provided.