LockCurrentPosition no longer locks the mouse cursor

I’ve noticed the rotate feature in my game isnt working anymore because of LockCurrentPosition not locking the mouse anymore.
This prevents players from rotating blocks in my game when grabbing them as it constantly moves the camera.

Game affected: 🔨Plane Crazy🔨 [UPDATE] - Roblox

Hi @rickje139,

Thanks for the report, I wasn’t able to reproduce this issue in a baseplate with a LocalScript that sets UserInputService.MouseBehavior on InputBegan. When did this start happening, does it happen in both Studio and Client, and for which operating system? Could you provide a minimal repro file and video demo to make sure it’s not a problem with other parts of your game?

Hi there!
This happens both in studio and ingame and i haven’t changed the code related to it for about 7 months.

I am on windows 11.
Will check if it happens in a baseplate aswell in a bit.

I dont know when this started happening because i dont rotate so often, however i do think this must have started in the past month.

To replicate it ingame:

  1. complete the tutorial
  2. spawn in with the plane
  3. click and hold the parts and hold R
  4. if you move your mouse your camera should also move now.

Hi!

Did you get a chance to test this in a baseplate or create a minimal repro file for us to take a look at? I am unable to replicate it in game, clicking/holding blocks and holding R (in the 4th mode in bottom left) enters me into a rotate mode with 3 axes which seems to work fine, unlike the video demo provided.

Hi, we are closing this report as we could not reproduce the issue anymore. Please feel free to re-open if you have any additional information!