Hello, I am made an enemy that constantly looks at you, and as a result, the hitbox of Humanoid is rotating with it, causing it to do this weird jumping fling whenever I jump. Below is a video of it happening, and the transparent yellow block is to visualize the Humanoid’s hitbox.
Is there anyway to lock a Humanoid’s hitbox’s UpVector to always be something like (0, 1, 0)?
I ended up having to also change how the enemy locks on to a player and using AlignPosition instead of a WeldConstraint to align the body with the HumanoidRootPart to fix it, but your help was very useful for making sure the actual HumanoidRootPart stays upright. Thank you for the help!