LOD Causing Texture Glitch

It appears that one texture on my mesh, which is using auto render fidelity, has taken shape of a lower poly version of the mesh. Even after changing the mesh to precise again, the texture won’t fix itself and stays applied to an invisible surface. This appears in both studio and in game.

Not sure exactly when this started happening because my team and I just noticed it now, but this mesh has been fine for over a month.

You can see here that the bottom texture is no longer applied directly to the meshpart.


Here’s what the meshpart looks like from a distance on automatic render fidelity. Definitely seems to be taking its shape.

3 Likes