Unions and meshes with automatic render fidelity (they switch to a LOD model at 250 studs iirc, or something alongg those lines) seem to not have shadows, which can result in issues such as in my screenshot where far-away objects appear lit as there is zero shadow applied to them even DESPITE the ambient brightness being 0!
If nothing else I’d expect for objects without shadows to default to the ambient brightness or to atleast respect the sky light. Furthermore, if this is a shadow distance rendering issue, allow developers to modify it and have it adjustable for each union and mesh instance or render further away for larger objects / objects still within line of sight.
Hi BritishTrainspotter,
Thank you for reporting this bug. Could you please provide repro info:
- a place file
- repro steps
- and/or a video recording showing the transition?
This would go a long way in seeing if this is a bug or just our lighting scalability system.
Best,
M0bsterLobster
can I please be given a username and a user to privately message to provide play access to an experience where this issue can be seen?
As to replicate: have some unions in an experience, set their render fidelity to automatic, and then move the camera far enough away that they switch to their lower LOD model (a few hundred studs I believe).
Hopefully the replication removes the need for me to record a video, but if it would help then let me know and I can try and get a video demonstrating the transition between normal and the broken LOD model shadows.
You should be able to add to a private message in this report which only Roblox Staff will be able to see.
Otherwise, you can message me directly.
we are only able to add private messages when creating reports, could you please pass on to have a way for us to add and edit them after a report is created? We can’t even view them once a report is created.