LogService MessageOut does not fire on client side

Hello, I am attempting to log outputs from clients, send them over the server, to an admin panel for admins to view and take action on exploiters.

However, I have run into the issue of LogService never firing MessageOut when in LocalScript. The api reference does not state that it is restricted to ServerScripts. I came across a few threads that are over 3 years old, so I assume this has been fixed and that I’m doing something wrong. Can anyone explain what it is?

game:GetService('LogService').MessageOut:Connect(function(message, msgtype) workspace.Services.Shared.Output:Fire({Name = 'Client'}, message, 'Client') end)

This code is working perfectly fine on both the server and client. Perhaps it is another issue?

local msg = Instance.new("Message", workspace)
game:GetService("LogService").MessageOut:Connect(function(Message, Type)
    msg.Text = "The message was "..Message.." and the type was "..tostring(Type)
end)

print("Hello world")

Ah yep it was an issue on my end. Thanks for verifying!