Soon[sup]TM[/sup]
Soon[sup]TM[/sup]
Static particles?
Pretty damn cool.
Current behavior for reference:
Will work especially well with things like Ethan’s lightsabers:
At first I just thought you were moving the camera. Having the mouse would have helped. But cool, static particles!
What’s the use case?
BS detected. Plot twist - he is actually moving the camera.
lol, I think it’s possible, in some hacky way. Probably toggling the Enabled value or rapidly changing some other value.
[quote] BS detected. Plot twist - he is actually moving the camera.
lol, I think it’s possible, in some hacky way. Probably toggling the Enabled value or rapidly changing some other value. [/quote]
I assume it’s on a test build, hence the “Soom TM” – remember, he’s an intern.
Look at my earlier post.
[quote=“loleris”]BS detected. Plot twist - he is actually moving the camera.
lol, I think it’s possible, in some hacky way. Probably toggling the Enabled value or rapidly changing some other value.[/quote]
Or I edited the C++
Lots
You’re kidding me, right?[/quote]
It may be a bit late here, but apart from Echo’s edit with the light saber I can’t really think of anything, just wondering what you would make with it, was an honest question. :?
Torches on moving sailing ships. Guaranteed-to-look-good thrusters on a deep-space ship. Torches that don’t look ■■■■■■■■when you’re moving. There’s a hundred things.
I honestly like using the old behavior for things like contrails for planes. It would be awkward if your plane went up, then your contrails were to rotate to the end towards the ground.
Million robux question: Will this behavior be optional and per-emitter?
[quote=“FLU”]I honestly like using the old behavior for things like contrails for planes. It would be awkward if your plane went up, then your contrails were to rotate to the end towards the ground.
Million robux question: Will this behavior be optional and per-emitter?[/quote]
Thanks, that is helpful to know that my stuff won’t break.
Oh, and I am not the flu.
finally
based davidii
Wow you can move a brick…
/s
[quote] finally
based davidii [/quote]
wat
[quote] finally
based davidii [/quote]
wat[/quote]
Thank you for this. Torches leaving trails on moving ships was my main issue.
Will this property extend to the original Fire, Sparkles, and Smoke particles?
[quote] [quote=“FLU”]I honestly like using the old behavior for things like contrails for planes. It would be awkward if your plane went up, then your contrails were to rotate to the end towards the ground.
Million robux question: Will this behavior be optional and per-emitter? [/quote]
[/quote]
Float please!