I’m working on some rendering prototypes as a part of hack week and I need a cool level where I’ll be able to see how the technology works and tune it, so I’m looking for one.
Does not need to be a game.
Has to use ROBLOX materials (no Texture objects everywhere), have a sensible color selection and a good lighting setup.
I’m more interested in night time or in-door levels but indoor/outdoor combination will be even better.
Bonus points for levels that are built out of parts/CSG (e.g. not a lot of meshes).
Bonus points for some dynamics in the level (something moving!)
I need this by tomorrow but I’m sure you have a lot of great levels lying around! Donations accepted in forms of links to ROBLOX places or attachments to this post; don’t forget to use a confidential section. Obviously I will not leak your place and won’t reupload it unless specifically allowed.
What you get out of it: I’ll show your level to the entire company; it may get featured on the blog if we do a hack week post; I will post screenshots if it goes well.
It’s a little old, but it has all the features you asked for, plenety of indoors, plenty of outdoors, moving lights on the trams, light that turn on when the tram comes in, plenty of materials, only texture objects are on the floor in the station and they can probably just be deleted if that is needed.
…Actually I just have to figure out how to make a confidential attachment first.
About 6 months old, and almost finished. Neato aesthetics, fine lighting and all around cool place. Could potentially be made into a sort of night mode if that’s your kink.
Use if you want to. It’s your legal right after all.
If you accept unfinished places, Arendelle Castle is available. She has a wide range of textures including brick, wood, wood planks, slate, ice, and metal. She’s also got more than 25 MBs of CSG parts and indoor and outdoor sections. The chapel on the left side is finished and well-lit and has opening doors.
Also has audio and sortof gameplay story cutscene thing.
If you want the place from here:
I can shoot that at you too.
None of my games really use meshes hard-core, but I haven’t built a showcase in so long that I don’t have anything to offer… I suppose someday I should…