Looking for advice on how to allocate 10k Robux for game ads

Hello, I need some advice regarding game advertising.

I’m about to finish my game and plan to run a few testing phases before the full release to catch obvious bugs and other issues. My current advertising budget is 10k Robux.

What would be the best way to allocate that budget for ads? I was thinking of starting with a relatively small amount and looking at the analytics from Day 1, as well as the error logs. This way, I can identify and fix issues that might not be caught by testers but could show up when real players start playing.

Would it make more sense to spend a small amount first, analyze the results, fix any issues, and then gradually increase the ad budget? Any advice would be appreciated!