Looking for advice on improving math and physics skills for scripting

Hello!

I have been scripting on Roblox for a few years now and I am very comfortable with studio, however maths and physics are my weak points and have often stumped me in projects that I have worked on in the past. I’ve often had to resort to tutorials to get systems that I have made working but I don’t think that this is sustainable nor effective. Whilst tutorials can be helpful, I would rather deepen my understanding and independently work out maths and physics for games that I make. I’d appreciate any advice or resources to help me with this.

Many thanks!

Always hard off the top of your head. Go looking for it. Test program concepts just to see how it works. Keep examples and notes. Search; Math Resources (Game Dev Focused), cuts right to the chase.

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me personally i just mess around until it works
for learning math are you talking about Roblox’s math library or math in general?

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Mainly math in general. I understand most of the functions of the math library but sometimes I’m unsure of how to put those functions together to make what i want.

Something that’s helped me a lot personally is studying kinematics. It has a variety of applications in studio, such as being able to calculate the velocity needed for a projectile to land at a certain spot.


I started with these equations. Note though that kinematics work best when working with AssemblyLinearVelocity and body movers like lineforce would probably require researching forces. Let me know if there’s anything in particular you’re looking for

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Ok now this is relatable :slight_smile:
So I personally lock in on learning important areas such as trig, specific motion/velocity physics, algebra, and geometry. First off, all of these will be useful some way or another. I would use tutorials and websites to enhance my learning. For example, I needed to learn what lerping/interpolation is (and the different types: quad, cubic, etc.) I got a great video and now I understand it.

See the idea is that when connecting math to studio, you need to know the actually useful stuff. If you are in school (especially ms/hs or whatever standard), there are those resources to help. The forums also provide some math tutorials and applications of these really vary what game you are working on.

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